Xiamu: if chambers of xerics was to be mass gold farmed by spiders

if chambers of xerics was to be mass gold farmed by spiders


2 Aug 2020 at 06:04pm
Some JMods are in cahoots with clans. That is the main reason why PVP updates always have an excessive amount of GP generated within the first couple of months before old school runescape gold for sale they finally remove it. When it comes to PVM/Skilling, they mend it. There is no way in hell it's due to"the people", as almost everyone agrees to remove y and x, but the jmods constantly go against it. There needs to be something we're overlooking. There's just no way any JMod is incompetent. The fact they always dismiss the issue also, even Ash. Kind of tells me something shady is going on.

Having a top gp/hr method makes folks want to keep doing that said content, even if they are very wealthy. Pretty much having higher gp/hr does not really change how long a person plays as items fix with inflation but using high exp/hr can make a person stop faster then planned. Think about it, if the highest gp/hr method was only 1-2m for maximum gamers, then tbow would not cost 1.2b, it's only that high because max players may make 5m-10m an hour.

They are just entirely different things and not something you can compare, like yeah having bills can create RC a buyable ability but for most skills you are not modifying their exp prices by more then like 5-10%, even if you had a bil to spend. How would a strategy make players do it forever? They would stop it once they operate from expensive things to purchase. But more significant is the fact that large gp methods are more harmful to the economy compared to high xp procedures and therefore are more vulnerable of being gold farmed.

Inflation. Not much forever but more so it doesn't matter. Prices will always correct, if everyone could make 10m+ an hour afterward tbow will be 2b+, items in RuneScape always adjust. Additionally anything can be golden farmed is the matter, people have robots that do vorkath/zulrah. The economy will adapt to an inflation of gold as soon as they get it that is it but you can't adjust to players becoming simpler 99's. New items will also be released, giving a reason to farm more to individuals with 1-2b. And let us be honest skills aren't currently getting released into RuneScape, therefore having a participant max faster would just end up making them quit faster. It is typical that people stop as soon as they max as they lose motivation to perform RuneScape.

The problem with having gain rates that are high in RuneScape isn't inflation; it is deflation from getting too many things in RuneScape without enough sinks for them. Costs will not adjust from deflation pass alch rates. Though anything could be farmed that is gold profit rates make it even worse. Gold farmers can't earn cash from xp prices aside from selling pures, but combat xp from RuneScape is extremely fast. Unless the players are skillers, max playes do not quit RuneScape since they can still pvm or pvp. Though so it does not really matter, this is

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